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Online campus · for families across the U.S.For schoolsENES
A day at CHIP

One afternoon
on the campus.

What happens in a session, who does what and how the week fits together. Your kid decides, directs the AI and finishes something another person can use.

In every session there are three people involved, and each has a different job. Mixing them up is how you end up with a kid staring at a screen.

The plaza in front of the Lower study space: kids with backpacks, a Chipper and the door to the space.
The Lower study spaceFrom the campus · sample avatars, no real kids
The Chipper

Asks, does not teach from the front

  1. Circulates. Kids work on different missions, and the Chipper moves between help zones.
  2. Translates. A 7-year-old and a 13-year-old get the same mission, explained differently.
  3. Marks what they see. No machine grades. An adult records the skill when they saw it happen.
The kid

Thinks before touching anything

  1. Writes the brief. First the idea. If they cannot say what they want, nothing comes out.
  2. Directs and finishes. The AI does one part. The kid cuts, assembles, draws on top and fixes.
  3. Ships. The mission ends with the work published, not left for next week.
The parent

Sees the work, not the chat

  1. Gets a weekly report. What the kid built, where they got stuck and what is next.
  2. Sees everything shipped. Real work, not a screenshot of a machine answering.
  3. Can ask for the record. The campus is designed to keep a record of what a kid does.
A session, step by step

The same rhythm,
every time.

Short focused blocks, with movement in between. A kid always knows what happens next. Nobody sits through a long lecture.

  1. 01
    Land

    Kids open the campus and arrive in the Landing Zone. They see who is around and say what they will work on.

  2. 02
    Walk

    They go through the door of their study space: 7–9, 10–11 or 12–14.

  3. 03
    Build

    Work on the mission. Stuck? Raise a hand and join the line at a help zone. A live Chipper comes with a question.

  4. 04
    Talk circle

    In a marked talk zone, with an adult present, kids share what they are making and hear what others are doing.

  5. 05
    Ship

    Save the work and write one line about what comes next. That line is where the next session starts.

Friday is show day. It is the part that matters most: every kid shows what they built, so by the time a kid has done it a few times, standing behind their work stops being scary.

A week at CHIP Online

What a week
looks like.

A sample rhythm. Your own week can be lighter or fuller. Kids never have to be online at one fixed time.

  1. Mon–Thu
    Mission days

    Work on a mission in your study space and pick up where you stopped last time.

  2. Daily
    Help zones open

    Live Chippers are on the floor every afternoon and evening, Eastern Time (ET). Raise a hand any day.

  3. Any hour
    AI Chipper

    Stuck at 9 AM or at midnight? Ask, and get hints.

  4. Friday
    Show day

    Every kid shows what they built.

  5. Weekly
    Parent report

    A written note from your kid's Chipper: what they built, where they got stuck, what is next.

For your child: A steady weekly rhythm, with help always one hand-raise away.

Real people,
every day.

Chippers are CHIP's human mentors. They are in the campus every afternoon and evening, Eastern Time (ET), and an adult Chipper is always present whenever kids talk.

Live Chippers · every day

Every afternoon and evening, Eastern Time (ET)

A sample week, day by day

Pick the one that looks like your family. The live Chippers hours are listed just below, in Eastern Time (ET).

An after-school family

School, then the campus

  1. After school. Open the campus and land in the Landing Zone.
  2. Go to your space. Work a mission block, and raise a hand if you get stuck.
  3. Evening. AI Chipper is still there if a stuck point is bothering you.
A homeschool family

Your hours, your order

  1. Morning. Self-paced study with AI Chipper and Chip, or your other subjects in your own way. No live Chipper in the morning yet.
  2. Midday or afternoon. Open the campus when live Chippers are in. Work a mission, with help zones open.
  3. End of the day. The work shipped goes into the record you can use for your portfolio.
Help zones

The campus has four help zones, one for each fire. Each has a live Chipper who knows it.

Sound

Songs and sound, directed by the kid.

Image

Images and characters, shaped one decision at a time.

Code

Games and apps that really run.

Things

Inventions: ideas that become something you can show.

A little of the program

Kids pick missions by what they love, so two kids at the same step take different routes. Here are four first missions.

For your child: They choose the kind of making they love, and still practice the same habits: explain, check, fix, ship.

AI Chipper

AI Chipper is openly an AI. It never pretends to be a person. Its purpose: helping kids become real leaders of tomorrow. It asks before it answers, and it often does not answer at all.

Honest

Openly an AI

It tells kids what it is. It never pretends to be a person.

Hours

Designed for any hour

Stuck at 9 AM or at midnight? It is designed to be there also when no live Chipper is. Night hours are still being decided.

Language

Any language

Kids can talk or type in the language they prefer, and it answers in it.

Voice

Natural voices

Kids can talk to it out loud. It sounds like someone you would want to ask.

Method

Hints, never answers

It asks the right question and gives one step at a time. Solutions are the kid's to find.

Handoff

Calls a human Chipper

When a kid needs a person, AI Chipper calls a live Chipper instead of guessing.

Kid

A kid says

A sample exchange.

  • Just tell me the answer.
  • My character will not move.
AI Chipper

AI Chipper replies

Hints, not answers.

  • What have you tried so far?
  • Press the arrow key and watch the screen. What changes?
  • That one is for a person. I am calling a Chipper.
Why online, and why CHIP
Why it works online

Not a video call.
A place to move through.

A kid watching a long video call is passive. Nothing in it is theirs, and by the end of the hour they are tired of the screen. We start from the opposite end: a campus where kids land, walk, raise a hand and show their work.

60 min

The typical online class

What often goes wrong with a 60-minute video call.

  • Passive: one person talks and the kid listens
  • No ownership: the work belongs to the lesson, not to the kid
  • Screen fatigue: an hour on the same face and the same slide
  • Nowhere to go: a kid cannot walk to what they need
CHIP

CHIP Online

How the campus is built instead.

  • Land, walk to your space, raise a hand, show your work
  • Every mission ends in something real that someone else uses
  • Short focused blocks, then a talk circle
  • Small spaces split by age, with adults present
Principle 1

Learning by building

Every mission ends in something real that someone else uses. That is the test, not a quiz.

Principle 2

Socratic tutoring

AI Chipper and the Chippers ask. They do not hand over answers, because an answer someone else wrote is not learning.

Principle 3

Mastery, not seat time

You level up by shipping. Hours spent logged in count for nothing.

Principle 4

Small spaces split by age

Three study spaces. A 7-year-old and a 14-year-old need different rooms.

Principle 5

Short focused blocks

Focused work in short blocks, then a talk circle and movement around the campus, instead of one long call.

Principle 6

Adults in every talk zone

Kids talk where an adult Chipper is present. Safety is part of how the place is built.

For your child: They spend their time making things and getting unstuck, not sitting through a lesson.

For homeschool families

CHIP fits around your day, not the other way around. Live Chippers every day, AI Chipper at any hour, and missions that end in real work.

Flexible hours

Live Chippers are in the campus every afternoon and evening, mornings are self-paced with AI Chipper, and AI Chipper is there at any hour. Fit missions into the part of the day that works for you.

Any time zone

The campus opens from a browser. Live hours are in Eastern Time (ET).

Shipped work, every quarter

Kids finish real things. That gives you something concrete to point to, quarter after quarter.

Florida's home education program asks families to keep a portfolio of records and materials and to complete an annual educational evaluation.CHIP's record of shipped work and weekly reports help you build that portfolio.

Accreditation is in development, and CHIP does not issue credits or transcripts today. CHIP complements a school day, or works as a homeschool day, and the work kids ship builds a real portfolio. Home education rules differ by state. This is not legal advice: check the rules that apply to your family. See Home Schooling.

Safety and privacy

This is how the place works. It is not a promise on a poster.

Talk zones, adults present

Kids talk, by voice or text, only in marked talk zones on the floor, and an adult Chipper is always present.

No private chat

There is no private chat between kids. Conversation happens in the open.

A personal-data filter

A filter blocks sharing phone numbers, emails, links and addresses.

Studio accounts only

Kids use CHIP's studio accounts. They never use their own accounts on AI tools.

Parents consent first

Parents give consent before a child joins.

A record you can ask for

The campus is designed to keep a record of what a kid does, and parents can ask for it.

For your child: They are free to explore and to ask, because the rules are already in the walls.

Seventeen school subjects, opening in stages

Accreditation is in development. Waitlist families will hear first. See the curriculum.

Let's talk
about your kid.

Request an interview. We will write to set it up, and your family goes first on the list for the first cohort.

Request an interview
Next · How it worksThe virtual campusA closed campus with study spaces by age. Take the tour.