Four pillars.
One week.
Every school and every parent asks what actually makes this work. Four things, working together: a set of books, adult mentors, an AI tutor that asks before it answers, and regular days to look at the work.
They do not watch.
They make.
Every mission follows the same loop. The idea is the kid's, the AI executes, and an adult asks the right question when they get stuck. Seven moments, in this order, every time.
- 1Idea
It starts with the kid's idea.
Who is the character? What is the song about? No tool opens until the kid can say it out loud.
- 2Direct the AI
They tell the machine what to make.
The machine does what you said, not what you meant. Asking clearly is the skill.
- 3Test
They check it for real.
A step only passes when the work is done: a real check, not a quiz.
- 4Get unstuck
A question, never the answer.
Hints come one at a time, and a Chipper or AI Chipper asks first. Between help and help, the kid has to try.
- 5Finish
Nobody leaves without finishing.
Every mission ends in something finished that someone else can use.
- 6Show
They show it, standing.
“I want to show it”: present, explain or defend the work. Fridays are show day.
- 7Patch
Proof, not a grade.
A patch says what the kid did. There are no grades, and nothing can be bought.
Then a new idea, and the loop starts again.
Do not just use AI. Direct it.Using it is asking for the answer. Directing it is knowing what you want to build, explaining it clearly, checking what comes back, noticing when it is wrong, fixing it, and signing your name on the result. The first happens anyway. The second is learned, and it is what makes a kid someone others want on their team.
Passive screen time versus a CHIP session
| Passive screen time | A CHIP session | |
|---|---|---|
| What the kid does | Watches and scrolls. | Decides, directs and builds. |
| When they get stuck | Skips to the next thing. | Gets a question and a hint, then tries again. |
| How it ends | It does not end. | With something finished that someone else uses. |
| What you can see | Hours, at best. | The finished work and a weekly report. |
What finishing earns · Two things, never bought
Two things, never bought
Patches
Proof of a step. Finish, meet the step's condition and an adult signs where the step asks for it. Patches and levels can never be bought.





Energy
Kids earn Energy only by finishing work, and spend it on outfits for their character in the Vestidor CHIP. Energy is not a score and it does not move anyone up.
Outfit, example
An AI tutor with a ladder,
not a shortcut.
AI Chipper is openly an AI. It is designed to be there at any hour, in any language, with natural voice. It follows a ladder, one rung at a time, and it never gives the answer.
- 1Look
It reads what the kid is working on, so nobody starts from zero.
- 2Ask
“What have you tried so far?” The kid explains first.
- 3Hint 1
A small nudge about where to look.
- 4Hint 2
A closer nudge about what to check.
- 5Hint 3
The closest it gets: which step to try. Still not the answer.
- 6Call a human
If the kid still needs a person, AI Chipper calls a live Chipper.
Openly an AI
It never pretends to be a person.
Designed for any hour
At 9 AM or at midnight.
Any language
Kids talk or type in the one they prefer.
Natural voice
Kids can talk to it out loud.
AI Chipper speaks to your age
Very short, one instruction, picture first, and a quick face check.
Short, with a “why”. Kids say what they think and why.
Reasons and data, with a rubric to check the work.
Never a person
It says it is an AI. It never claims feelings and never promises a secret.
Spanish and English
It chats in the language the kid speaks. Mission text is in Spanish and English.
Voice first
Kids can talk to it. On-screen text is in capitals up to age 9.
Calls a human
When a kid needs a person, it calls a live Chipper.
AI Chipper does not sign off steps. Night hours are still being decided: today the live Chippers are in the campus every afternoon and evening, Eastern Time (ET), and we will tell waitlist families how nights work before the first cohort.
For your child: Your kid learns to get unstuck by thinking, and the learning stays with them.
Regular days to
look at the work.
Learning sticks when someone looks at the work and the kid stands behind it. This is what we can already say, and nothing more.
- Every FridayShow day
Every kid shows what they built, on the stage in the campus.
- Every weekThe parent report
The Chipper writes what the kid built, where they got stuck and what is next.
- Every quarterPatch review
In our in-person studio, a patch is awarded each term, three per year. We will share the online calendar with waitlist families.
For your child: Your kid gets used to showing real work on a regular beat, and you get a clear picture of how they are moving.
How the four work together · One week, all four pillars.
A sample week, from the booklet to the report. Scroll to follow it.
- Mon–Thu
Mission days
A kid opens the booklet, scans the QR, and the same mission opens in the campus. Live Chippers circulate between the help zones.
The booksThe Chippers - Daily
Help zones and talk circles
Live every afternoon and evening, Eastern Time (ET). A raised hand brings a Chipper with a question.
The Chippers - Any hour
AI Chipper
Look, ask, hint, hint, hint, call a human. At 9 AM or at midnight.
AI Chipper - Friday
Show day
Every kid shows what they built.
Review days - End of week
The parent report
The Chipper writes it: what was built, where the kid got stuck and what is next.
The ChippersReview days
The books, in short
A kid who lives only on a screen never gets to plan on paper, sketch an idea or hold what they are about to build. The books do that, and every booklet hands the kid to the campus.
The Chippers, in short
Chippers are trained adult mentors who follow the CHIP Chipper Guide. They are live in the campus every day, so a kid never wonders if anyone is there.
Trained
Chippers follow the CHIP Chipper Guide. Mentoring is a skill, and it is the one we train.
Live every day
In the campus every afternoon and evening, Eastern Time (ET). An adult Chipper is always present whenever kids talk.
They ask first
A Chipper starts with a question: what are you trying to do, and what have you tried?
They run the circles and the zones
Chippers run the talk circles and the help zones on the campus floor.
They write the weekly report
Each week the Chipper writes to parents: what the kid built, where they got stuck and what is next.
They never do the work
The hands on the keyboard are always the kid's.
A character that moves in four directions.
It left the screen at the edge. They fixed it by telling it what to do at the border.
Add a score you can lose.
For your child: Your kid has a real adult nearby who pushes the idea forward, and you hear about it every week.
Let's talk
about your kid.
Request an interview. We will write to set it up, and your family goes first on the list for the first cohort.
Request an interview