01Land in the campus
Kids open CHIP in the browser and arrive in the Landing Zone, a cartoon 3D space where everyone meets. Nobody types an age: it comes from the account.
For your child: They start every day somewhere familiar, with other kids around.
02Go to your study space
Three doors, split by age: 7–9, 10–11 and 12–14. Kids walk to the one that is theirs.
For your child: They work next to kids at their own level, not the oldest or the youngest.
03Build, and raise a hand
Mission in front of them, a help zone for Code, Sound, Image or Things. Stuck? A raised hand, and a live Chipper comes with a question.
For your child: They learn that asking for help is part of making, not a failure.
04Ship it
Every mission ends in something real that someone else uses. Fridays are show day: kids show what they built.
For your child: They get used to finishing, and to standing behind their work.