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Science and inventions

Expeditions teach the science and the future that school often skips: a mystery, exploring, simulating, predicting and a final challenge. New science-game rooms are being designed for the online campus.

Running in our studio todayStudiosExpeditionsBody (opens once a doctor signs it)

An expedition screen: a wind tunnel with a wing, sliders for wind speed and angle, and live readings of lift, weight and drag.
An expedition from the platform: why something as heavy as an airplane does not fall. Real screen, test mode.

What they learn

  • Why things work. Why doubling the fuel does not double a rocket's speed. How a wing pushes air down and a plane stays up.
  • How machines sense the world. What a camera, radar, lidar and ultrasound each see, and who really drives alone today.
  • Guess, test, learn. Kids predict before they see the result, then check it in a simulator.
  • Reading evidence. How a fossil is dated, which species are in danger and which were saved.

How they learn it

Example mission

Why something as heavy as an airplane doesn't fall

Expedition · Builder level · Mobility world

An expedition to understand how something that weighs hundreds of tonnes flies: the four forces, how a wing deflects air, and why tilting it too much makes it stall.

  1. 1Mystery: a puzzle with no obvious answer.
  2. 2Explore: tap each part of the airplane and discover its force.
  3. 3Simulate: put a wing in a wind tunnel and take off an airplane yourself.
  4. 4Predict and test, then a final challenge.

What they build

Example of finished work

A prediction you tested and a challenge you solved, like a bullet-train line that is comfortable on every curve and on time.

Ten expeditions are open today (October 2026); the full set covers eight worlds: Space, Planet, Life, Energy, Mobility, Connected, Technology and Body.

Skills it develops

Scientific thinkingDeciding with dataDirection

How it grows with age

Ages 7–9

Expeditions are not tied to one age band, so every age space can open them. Animals of the past, present and future is a good first one.

Ages 10–11

The physics launcher: build a fortress and test it against a slingshot. Balance, force and level design.

Ages 12–14

Builder-level expeditions use numbers: speed squared, curves, lift. Kids set the values and see if the challenge is met.

New in the online campusPrototype visual

Creation spaces with science games

Besides expeditions, the campus is getting rooms where kids create and play with science. These are designs, drawn here as prototype visuals, and each room is being built before it opens.

  • Diversity
  • Animal kingdom
  • Chemical reactions
  • Roller coasters: gravity, force and energy
  • Natural hazards
  • Biology
  • Energy transformation
  • Food webs and energy flow
  • Muscles, skeleton and organs
Tools they use

Tools they use

Real tools, with one line on what your kid does with each.

  • Expeditions with NASA and NOAA dataOpen data

    Rockets, exoplanets, the Moon, the ocean and why a plane flies, with the data NASA and NOAA publish and the source cited on every fact.

  • Body studioCHIP studioIn medical review

    The human body in 3D, layer by layer, and a beating heart, built with BodyParts3D models and the open textbook Anatomy & Physiology by OpenStax. A doctor reviews it before it opens to kids.

  • ExcalidrawOpen sourceIn the toolbox

    Sketches an idea by hand before building it.

Every outside tool is used with a workshop account. A kid never creates or uses an account of their own.

See every tool

Let's talk
about your kid.

Request an interview. We will write to set it up, and your family goes first on the list for the first cohort.

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Next · What they learnData and productReal data, real problems, honest numbers.