One platform.
Three views.
The same platform that runs our in-person studio, in production today. Kids build in it, parents follow in it and Chippers guide from it. The online campus and AI Chipper are being added on top.
Same work.
Three ways to see it.
Kids, parents and Chippers each sign in through their own door and see only what is theirs.
What a kid sees
A notebook with one mission in hand, and a list to choose from for their age.
- Always a mission in hand. Missions are filtered by age and by experience, so a 10-year-old who never coded starts with blocks.
- Steps with real checks. A step only passes when the work is done.
- Three hints per step, one at a time: an idea, an example, the exact line. Offered after a pause, never forced.
- Blocks and code, both ways, without losing work.
- Two help buttons: “I'm stuck” and “I want to show it” call a Chipper.
- Celebrations in four sizes. Never points, never streaks.
For your child: Real screens from the platform, in test mode: nothing is saved and no child's data appears.




What a parent sees
The work itself, in plain words, with an honest “not known yet” where there is no data.
- The weekly report. What was built, what is in progress, where they got stuck and how they got out.
- The path. The nine steps, where your kid stands and what is still missing to climb.
- History per activity. Every finished work, with dates.
- Their profile. Pet, who they dedicate works to, school, English level. A private note of things to look after never reaches the kid.
A page with a button that says hello.
The button did nothing. Fixed it by saying what should happen when it is pressed.
Step 1, Chispa. One more use of their work to climb.
What would you make the button do for someone at home?
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
For your child: Illustration with sample data. Real family screens hold real children's data, so we never show them.
What a Chipper sees
The room, the kids and the turn, with the same missions a kid sees.
- Open the room: who came, which table, what each kid is doing.
- Try any mission exactly as a kid sees it, with an age selector. Nothing is saved.
- A board of where kids get stuck, mission by mission.
- Eight leadership marks to note what they see: helped someone, led the table, presented, caught a mistake and more.
- One line when a work closes. A note on what the Chipper saw.
- Full guides for every mission: what the kid does, how to explain it, where they get stuck.


For your child: The bar on top is the real Chipper tester: choose the language, capitals for ages 7–9 and the age space, and nothing is saved.
Everyone enters
through their own door.
Kids
Sign in with a card code. No email, no password to remember.
Families
Sign in with email and password.
Team
Chippers and staff sign in with email and password, with two-step verification available.
Guests
A day pass for a visitor, for one day.
Fifteen studios · One studio for each kind of making.
Each studio has its own screen. Kids switch between them as missions ask. Spanish and English, same platform.
Two more, Brain and Body, open only when ready. The Body studio stays closed to kids until a doctor signs it.
Where each piece stands · Honest status.
- Running todayKid, parent and Chipper views
In production at our in-person studio.
- Running todayThe weekly report
Proven there. Families get it by email.
- Launching with the first cohortThe online campus
A prototype today. Screens are labeled sample data.
- Launching with the first cohortAI Chipper
Being launched with the first cohort.
Let's talk
about your kid.
Request an interview. We will write to set it up, and your family goes first on the list for the first cohort.
Request an interview