The curriculum.
17 subjects.
School subjects, taught as missions. Every mission ends in something finished that your kid can show. For ages 7 to 14, written for Spanish-speaking families across the U.S., with every subject taught in English except Spanish Language Arts, which is taught in Spanish.
The 2026 curriculum is written and opens on the campus in stages, flagship missions first. Our academic team reviews each mission before it opens.
How we teach:
inside the platform.
A short film of the study platform: a mission that starts from a real question, hands-on work with real science, the AI Chipper asking questions instead of giving answers, tables of four, and every mission in English and Spanish. Captions in English and Spanish.
One curriculum,
seventeen subjects.
Each subject has missions for every age space. The numbers below are the missions written for the U.S. track.
Math
Numbers, shapes and patterns, built and tested.
Science
Experiments and expeditions, from magnets to rockets.
English Language Arts
Reading, writing and speaking in English, with bilingual strengths.
Spanish Language Arts
Reading, writing and speaking in Spanish, building on the language at home, alongside English Language Arts.
Computer Science
How computers, networks and files really work.
Artificial Intelligence
Learn how AI learns, and how to direct it with judgment.
Technology
Build with code, blocks and real tools.
Design
Sketch, test and improve things for real people.
Art
Look closely at great art, then make your own.
Music
Play, compose and perform with the table band.
Financial Literacy
Earn, spend, save and decide with real numbers.
Social Studies
People, places and time: maps, sources and debates.
Ethics & Citizenship
Rules, fairness and choices, in the classroom and online.
Physical Education
Move, play and look after your body, with safety built in.
Life Skills
Everyday skills: food, safety, time and looking after yourself.
Earth Science
Volcanoes, earthquakes and the rocks under our feet.
Challenges
Build it, break it, fix it: engineering puzzles.
What it looks like
at each age.
One real example mission per subject and age space. Kids work in English, except in Spanish Language Arts, where they work in Spanish; the age is the youngest age of that mission.
| Subject | Lower · 7–9 | Middle · 10–11 | Upper · 12–14 |
|---|---|---|---|
| Math | The House of Hundreds Age 7 · 35 missions | Thousandths of a Second Age 10 · 19 missions | The Free-Throw Parabola Age 14 · 35 missions |
| Science | Magnet Maze Age 7 · 27 missions | Beaks for Every Meal Age 10 · 25 missions | The Foil Boat Age 12 · 40 missions |
| English Language Arts | The Case of the Missing Mango Age 8 · 18 missions | Lost in Translation Age 10 · 12 missions | The Correction Desk Age 12 · 12 missions |
| Spanish Language Arts | The Fable Puppet Show Age 7 · 46 missions | The Recess Court Age 10 · 14 missions | Letters That Open Doors Age 14 · 22 missions |
| Computer Science | The Signal Bars Age 7 · 21 missions | How the Picture Gets There Age 10 · 14 missions | The Network Detective Age 13 · 21 missions |
| Artificial Intelligence | Rock, Paper, and Prediction Age 9 · 17 missions | I Direct the Image Age 11 · 10 missions | Skewed Data Age 12 · 18 missions |
| Technology | The Snap! Dance Age 7 · 23 missions | Game Remix Age 10 · 17 missions | The Network Castle Age 13 · 25 missions |
| Design | A Sign Anyone Can Read Age 8 · 10 missions | Three Quick Versions Age 10 · 11 missions | The User's Path Age 12 · 18 missions |
| Art | Lines of the Great Wave Age 7 · 21 missions | The Rainy Street Age 10 · 16 missions | Fantasmagorie Age 12 · 24 missions |
| Music | The Table Band Age 7 · 25 missions | My Eight-Measure Piece Age 10 · 16 missions | Our Band Age 13 · 24 missions |
| Financial Literacy | Three Ways to Get Paid Age 9 · 24 missions | From Workshop to World Age 10 · 15 missions | Up 20, Down 20 Age 12 · 24 missions |
| Social Studies | The World on the Floor Age 8 · 21 missions | Same Place, Two Maps Age 10 · 12 missions | The Cartoon That Speaks Age 13 · 14 missions |
| Ethics & Citizenship | Our Table's Constitution Age 8 · 20 missions | The Law Factory Age 10 · 12 missions | The Poster That Persuades Age 12 · 25 missions |
| Physical Education | A Score of Steps Age 8 · 20 missions | Compose, Then Dance Age 11 · 14 missions | Trail Journal Age 12 · 22 missions |
| Life Skills | Clean Clothes, Ready Table Age 7 · 19 missions | A Day on the Plate Age 11 · 11 missions | Helmet and Course Age 12 · 14 missions |
| Earth Science | Two Volcanoes, Two Shapes Age 7 · 10 missions | Thick Lava, Thin Lava Age 11 · 7 missions | Bottle Seismograph Age 12 · 12 missions |
| Challenges | The Parachute Egg Age 8 · 13 missions | The Craft-Stick Bridge Age 10 · 10 missions | The Sun Oven Age 12 · 15 missions |
The campus,
ages 7 to 9.
A short film of the Lower space: the gate, the subjects, a mission and the first patch. Captions in English and Spanish.
The campus,
ages 10 to 11.
A short film of the Middle space: the door, the subjects, four flagship missions and the first patch. Captions in English and Spanish.
The campus,
ages 12 to 14.
A short film of the Upper space: the door, the subjects, four flagship missions and the first patch. Captions in English and Spanish.
The Hall,
where work gets seen.
A short film of The Hall, the meeting place of the campus: the final project, the weekly show to your Chipper, the patch, Show Day and the conversation circle. Captions in English and Spanish.
Missions kids
remember.
Real screens from the platform, in test mode: nothing is saved and no child's data appears. Most are 3D simulators; two are 2D by design.

Rocket engines
Change the fuel, launch and watch the speed grow.
ScienceMiddle · 10–11
Cars with no steering wheel
Write WHEN and THEN rules and watch the car obey them.
TechnologyUpper · 12–14
Inside a chip there are billions of switches
Zoom from a wafer down to the transistors.
TechnologyUpper · 12–14
Back to the Moon
Pick the speed and the angle and fly a spacecraft to the Moon.
ScienceUpper · 12–14
Planets and exoplanets
Watch a planet cross its star and read the light curve.
ScienceMiddle · 10–11
Why something as heavy as an airplane doesn't fall
A wind tunnel, a wing and three forces to measure.
ScienceMiddle · 10–11
The sea
Dive in a submarine and watch the light fade.
Earth ScienceLower · 7–9
The physics launcher
Tune a slingshot and test a tower with real physics.
Computer ScienceMiddle · 10–11
The bouncing-ball orchestra
Balls fall on bars, and every bar plays a note.
MusicLower · 7–9
Teach the computer your drawings
Draw a star and watch an AI you trained guess it.
Artificial IntelligenceLower · 7–9
The Air Inside
Fly inside the lungs and find the windpipe and each lung.
ScienceLower · 7–9
The planet is warming: how much, and since when?
Build a chart from NASA temperature data since 1880.
Earth ScienceUpper · 12–14School outside.
Missions inside.
To you, CHIP speaks school: subject, unit, age space and progress. For your kid it is just missions. Both come from the same record, so there is only one version of the truth.
Four levels, never a dead end
Every mission is rated on a rubric. The first level is a pause, not a mark.
- 0Not yet
The work does not show the skill yet. “Not yet. This is the next step.” It never counts against a kid and disappears when they try again.
- 1On the way
Real progress, with some pieces missing. “You are on the right track; this is missing.”
- 2Achieved
The skill shows up consistently. “You did it.”
- 3Outstanding
Goes further: explains it to someone else or improves the idea. “You could teach this.”
Three layers
- Rated on the rubric above. Retries are unlimited inside a unit, with one line on what the kid will change.
- Each role at the table (Pilot, Note-taker, Tester, Voice) has its own mini rubric, so nobody is held back by the team.
- A task in a situation the kid has not seen, so it cannot be memorized.
- A 5 to 10 minute conversation with a Chipper.
- A 15 to 20 minute showcase for the family, who ask questions and do not grade.
- A Chipper and a second adult use a four-criteria rubric: understanding, quality, communication and reflection.
What you receive
A report card reads like an acceptance letter: first a letter and the best work, then the map of standards, and numbers last. Every family also gets the weekly report, and kids still climb the nine steps and earn patches.
A report card every quarter. Today the weekly report and the portfolio are the record.
Let's talk
about your kid.
Request an interview. We will write to set it up, and your family goes first on the list for the first cohort.
Request an interview